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Liches & Mummies: 1e, 2e, 3.5, 4, 5, and 13th Age

  lich & mummy I thought I'd gather a few notes on the development of two major undead across the editions, ended up with more than a few. I started with the 1e Monster Manual because I have it, and I don't know offhand where the lich began its textual unlife before that, but there is some ooky undercarriage to paw at, what with the phylactery being so prominent: that's the greek term for a major piece of Jewish ritual gear, the tefillin worn on head and arm in the daily prayers. So uh look forward to that.  Lich 1e  'A lich exists because of its own desires and the use of powerful and arcane magic. The lich passes from a state of humanity to a non-human, non-living existence through force of will.' [Nice and generic] 'It retains this status by certain conjurations, enchantments, and a phylactery.' 'most often encountered within its hidden chambers, in vast wilderness or vast underground labyrinth... solidly constructed, stone, very dark.' 't...

The orange cat has always lived in the future

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[the orange cat text infra is incomplete and perhaps inclines toward an account vaster and more significant than my desire and my faculties are capable of enclosing to my own satisfaction; we have decided to post the yearning embrace that may not be quite exactly, on the principle that it discloses secret and obscure matters we brooded over for years of childhood. years wherein we discovered a sovereign space, an orb of our own: our consciousness and immediate, undeniable senses.  Those were the last years of the cold war, hot as hell and horny on main to let those missiles fly and rain lasery hellfire from the strategic defense initiative satellites. churchy america kept mouthing the words that they feared God, the true Master of the Universe, but He-Man was a deadly terror to these people. They did not understand a world where they could declare their faith only to find defiance in every department store, a sexy body builder with a blasphemous challenge, and this was a world of m...

Casimir Illig, Priv. Doz., Ph.D., J.D.

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Doc Illig, sometime celebrity science popularizer and streaming personality, best-selling writer, deep sea explorer, controversial treasure-hunter, mesmerist... Doc Illig has quiet quit from the intellectual influencer game, with rumors of substantial financing, both crowdfunded and donations from Silicon Valley futurists. The good Doktor observes exquisite data hygiene and operational security, but each of his monthly videos features intriguing objects placed oh so casually by his elbow or shoulder: a mastodon tooth and a picture frame incorporated bowhead whale teeth strongly suggest the Alaskan panhandle or islands of British Columbia. It is indeed a luxury mad scientist base, tidewater adjacent for interactions with deep ones, who are entirely blasé about their transactions with Illig. They borrow his cars without asking, apparently going for joyrides or private errand; they tinker with his observatory equipment at will, installing biological objects still dripping saltwater and m...

The Lich Principalities of the Austral Pole

  "The Dead care not for Sorq! Not for its cities or seas or peoples. Sorq is a stain of squalor on an engine of unspeakable power. The Dead will take Sorq and possess it for eternity. We alone understand this instrument, we alone possess the whip to drive Sorq to the ends of this cosmos. We shall harry the foolish stars and cast them down into the Abyss! We shall feast on the murdered flesh of stars and defecate upon the restless churn of matter! The Dead will not rule this universe: this universe is beneath us, we will defile it and make of it what we will — and it is this orb presently smeared with living filth, that will doom any that oppose the Dead!!" —Propaganda message from the Lich Principalities, delivered by resistless dream-sending to thirty-five of the 156 Vicegerents; twenty-four of whom have retired from public appearances, four slew one another in a melee, and three more Vicegerents have declared for traitorous parties and rebels. Sorq is a planetary society...

Design Goals for Rolling Up a Sorq of Your Very Own

  SORQ anti-canon Oops all tables all the time idea All of SORQ can be generated procedurally at table or in mini-games. Encourage sharing DM duties, rolling up new regions and springing them fully stocked and brimming with science-fantasy early-modern bureaucratic adventure. Generate world: session 0 with full table, all players and DMs Detail regions: each tableer takes homework, responsibility for rolling up one region; or table picks one region of interest to start with, and the Lifetime DM will begin to stock this home region.  Planetary regions come in bands around the globe. Equatorial sea, islands  Weather, ships, sea monsters, shipping lanes Shore lands — civilized in seven conventional regions (tables of names). City-states of note: metropole, large, ordinary poleis (tables of population and notables) [the poleis will receive substantial detail] Hinterlands inland from coastal poleis: , estates, reserves, parks, underworld access lands Scattered arc...